It is no surprise
that analog media has been evolving into digital media throughout time since
anything could be considered a medium for making artworks. The idea of digital
media deriving from analog media refers to the concept of medium-specificity. Photography
is a media that has been used long ago before it was evolved into digital
photography, similar to video and film artworks.
There are many advantages and
disadvantages to both mediums. Analog media requires more time and work than
digital media. New technology provides, not just convenience, but more options
such as the ability to manipulate images more with Photoshop rather than
cutting and pasting print images. Also, similar to the ability of blending-in different video
scenes with computers rather than physically cutting and attaching film pieces
together. However, I personally think that the medium-specificity and its usage is necessary to
consider in the art world.
Of course, there
are many ways analog media could be manipulated similarly without new
technologies. However, digital media such as computer-games graphics overpowers
analog media's characteristics. Personally, I consider computer-games graphics to
be artistic and undervalued to be seen as art. Similar to what Bishop mentions
in her article about how our perceptions have been changing with digital media
art and computer-games graphics like Second Life, even though how creepy Second
Life may draw users in this other world or dimension.
No comments:
Post a Comment